2D Surface Reconstruction: Marching Squares with Meta-balls
Visualizing marching-squares on meta-balls generated data using only the fragment shader.
Visualizing marching-squares on meta-balls generated data using only the fragment shader.
Developing ALU friendly approximations for inverse smoothstep and discussing their tradeoffs.
Linear transformations applied to 2D polar coordinates to achieve different screen-space effects.
Code for 2D normalized uniform disk sampling pattern generation.