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2D Surface Reconstruction: Marching Squares with Meta-balls

2D Surface Reconstruction: Marching Squares with Meta-balls

By iradicator | October 14, 2020

Visualizing marching-squares on meta-balls generated data using only the fragment shader.

Fast Inverse Smoothstep

Fast Inverse Smoothstep

By iradicator | August 16, 2020

Developing ALU friendly approximations for inverse smoothstep and discussing their tradeoffs.

Screen-Space Effects Using Polar Coordinates Linear Transformations

Screen-Space Effects Using Polar Coordinates Linear Transformations

By iradicator | March 21, 2020

Linear transformations applied to 2D polar coordinates to achieve different screen-space effects.

Normalized Uniform Disk Pattern

Normalized Uniform Disk Pattern

By iradicator | March 20, 2020

Code for 2D normalized uniform disk sampling pattern generation.

Recent Posts

  • 2D Surface Reconstruction: Marching Squares with Meta-balls
  • Fast Inverse Smoothstep
  • Screen-Space Effects Using Polar Coordinates Linear Transformations
  • Normalized Uniform Disk Pattern

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